Using Mesh Warp Server
In the interface for MeshWarp Server can seem a little confusing at first. It opens up several mini windows, please don’t get frustrate by this. It means that you change the layout to suit you own needs.
On start up it launches the MAX window and the menu window. The max window is the log window. This is were you would if you have any problems for debugging.
The menu window: Select FILE>NEW and name appropriately and save into your project folder.
1.The first window “MWServerSE”
This is where to select the video / camera or streaming input. We will be using video which is the oddly named “moovies” tab.
Click to enlarge image
*The drop down allows you to select a video from your “moovies” folder
*The (small) checkbox to the left of each row activates the video source
*The (large) checkbox (at the bottom right of the image) activates the output preview windows
After selecting and activating the video footage you want to use the next step is to edit the mesh.
2. Adding the texture (this is then added onto the mesh)
The texture is where the video is “placed” onto which is then wrapped “around” the mesh in the next step.
*The texture01 tab down allows you to select the video/capture you have just selected in the previous step. Make sure that they match up.
*The other settings are for advanced editing.
3. Enable the mesh.
Scrolled to the bottom of the page. This section and MeshWarpEditor button are usually off screen. Annoying but it is only a scroll away. Click the grey button “MeshWarpEditor” to open the editor. The x and y coordinates refer to where the video out window will display. The negative mean that it will display left side of the screen in the extend display (“second monitor”) mode. This helps if using other peoples set ups so the it doesn’t fly off somewhere to the right of the screen. Mesh file extension. obj. For example in this image it is named untitled.obj. Making meshes in blender
4. Editing the mesh.
The tabs are the number of meshes that you can use in a single project. We are only using 1 mesh. Click tab mesh01.
*Click the large checkbox enable
*Next to this and underneath edit object there is a drop down where you can select the the mesh that you want to use
*scale You can scale you output video
*x.y.z coordinates to move the location on the video output on screen
The fun bit! now we get to project onto the 3D object. This requires a few tweaks based on how the image is projecting on to the object. Ensure the your display settings are on EXTENDED VIEW.
5a. Tweaking the view
The ensure that the video plays correctly you will need to move the vertices / points to match the edges of the real object or area for display. In this section you will tweaking the final shape of the video projection.
5b. Hiding the menu bars.
Top menu bar: file> properties>hide menu bar
This is hide the top and bottom menus of the output window.