Classical Ballet & VR Storytelling (paper)

Abstract: for EVA- London 2017 Our initial stage paper focuses on the Virtual Reality (VR) experience of the [pain]Byte ballet. The live and VR experience debut October 1st 2017, as part of the Brighton digital festival. Specifically, the development of the…

BDF16 TENSE – a digital discourse on PAIN

An evening of Digital artists and producers, Sarah Pickthall and Genevieve Smith-Nunes, curated an evening of installations with Jon Adams and Rachel Bagshaw, and presentations by Genevieve Smith-Nunes, Howard Hardiman and Clare Plumley at the Lighthouse on 26 September Clare Plumely…

Why a ballet about Chronic Pain?

[pain]Byte is a datadrivendance classical ballet performance and website looking ballet, biomedical engineering, chronic Pain (Spinal) and networks using projection mapping and other techniques . The website will have the ability to remix share the data visualisations using our motion/Skeleton…

DataDrivenDance

DataDrivenDance -Innovation, creative and learning through classical ballet and computer science. We use the dance projects as art pieces in their own right as well as the driving force for our engagement with computer science. They are an abstract form…

[arra]stre in Minecraft

We love minecraft at readysaltedcode What better than to re-create the ballet in a minecraft world. So what is the thing first thing to do…. create our own “skins” that represent each actual dancer plus us. The skin below is…

Messing Around with Music

In August we are running a wearables and sound workshop at the RoundHouse in London. During the research for the week long workshop Patatap was one of the most fun things to play with.  More playing than working :) Wait…